Command and Conquer Red Alert 3: Official Game Guide

Command and Conquer Red Alert 3: Prima Official Game Guide
Paperback: 192 pages | Publisher: Prima Games (October 27, 2008) | Language: English
ISBN-10: 0761560300 | ISBN-13: 978-0761560302

Product Description:
• In-depth faction stats and descriptions reveal health, attacks, damage, and defensive values for all units and structures, with data on unit special abilities
• Comprehensive control scheme analysis teaches the fundamentals of commanding forces with speed and mastery on both PC and Xbox 360
• Step-by-step walkthroughs for all 27 Campaign missions, complete with labeled battlefield maps for each stage
• Dedicated multiplayer section provides introductory strategies for C&C beginners and advanced faction-specific tactics for veterans
• Quick-reference appendix tables for swift cross-faction unit and structure comparisons
• Covers both PC and Xbox 360 versions of Red Alert 3



In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire, with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War
Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question: What if? What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? The end result is an imaginative and playful vision of an alternate future filled with possibility.

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